Align the camera to make screen space origin at the bottom-left corner
By : Chinmay
Date : March 29 2020, 07:55 AM
Does that help In a 2D game, you have an X-axis and Y-axis. When increasing an object's X-value, you could say the object is going right. When increasing the Y-value, you could say the object is going up. In a 3D game, there is another additional axis, the Z-axis. This makes it possible to gain 'depth' in games.
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libGDX how do you draw on the top left corner of the screen when you are using a viewport and moving the camera
By : Globule Bleu
Date : March 29 2020, 07:55 AM
To fix the issue you can do Excellent question, I created a method to return a Vector3 which is relative to the screen position. I'm not sure if there is a built in way to do this or easier way but here is my code below. Good luck on your program me. code :
public Vector3 relativeVector(float x, float y,OrthographicCamera c){
return new Vector3(x+c.position.x-c.viewportWidth/2,y+c.position.y-c.viewportHeight/2,0);
}
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How to Update or Change Camera Position between two Locations using GoogleMaps GMSCamera in iOS?
By : praneeth
Date : March 29 2020, 07:55 AM
seems to work fine In viewDidLoad I give my current Location to show in Map. , Finally I tried something using GMSCameraPosition fix the problem. code :
-(void)textFieldDidEndEditing:(UITextField *)textField{
if(textField==self.txtAddress && self.txtAddress.text.length > 0)
{
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:2.0] forKey:kCATransactionAnimationDuration];
GMSCameraPosition *camera = [GMSCameraPosition cameraWithLatitude: [strForLatitude doubleValue]
longitude: [strForLongitude doubleValue] zoom: 14];
[mapView_ animateToCameraPosition: camera];
[CATransaction commit];
self.ImageMarkerMapCentre.hidden = NO;
}
if(textField==self.txtDropoffAddress && self.txtDropoffAddress.text.length > 0)
{
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:2.0] forKey:kCATransactionAnimationDuration];
GMSCameraPosition *camera = [GMSCameraPosition cameraWithLatitude:[[pref objectForKey:@"Destination_Latitude"] doubleValue] longitude:[[pref objectForKey:@"Destination_Longitude"] doubleValue] zoom:14];
[mapView_ animateToCameraPosition: camera];
[CATransaction commit];
self.ImageMarkerMapCentre.hidden = YES;
}
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CSS transform: rotate top-left corner of child over bottom-left corner of parent
By : user1504689
Date : March 29 2020, 07:55 AM
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Why is origin usually top left corner in painting APIs when logically and native GL is at bottom left corner?
By : Vikas Jain
Date : March 29 2020, 07:55 AM
I hope this helps you . 2D raster drawing having a top-left origin, with rightward x-axis and downward y-axis, is most likely mirroring the CRT scanning pattern. A frame buffer organized in this way -- with row-major pixels from top to bottom -- can be fed in linear order to the RAMDAC producing the signal for the CRT. Other organizations would require the graphics system to perform more arithmetic, for no practical benefit.
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