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AS3 functions replacing


AS3 functions replacing

By : devick
Date : November 21 2020, 04:03 PM
hope this fix your issue What you're trying to do is very illogical - a function should be defined once and exist always. Not only that, but it should definitely always behave the same way, especially considering AS3 does not support overloading.
AS3 introduces the OOP paradigm for you to use - this further emphasises the above - you should create classes which define a fixed collection of properties and methods. This way, the intent of each class in your application is clear, and what you expect something to be able to do won't change.
code :
var methods:Object = {
    something: function():void
    {
        trace('Still here.');
    }
};


methods.something(); // Still here.
delete methods.something;
methods.something(); // TypeError: something is not a function.

methods.something = function():void
{
    // Define new function.
}
var something:Function = function():void
{
    trace("Still here.");
}


something(); // Still here.
something = null;
something(); // TypeError: value is not a function.

something = function():void
{
    // Define new function.
}


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Replacing javascript functions using PHP

Replacing javascript functions using PHP


By : user1290276
Date : March 29 2020, 07:55 AM
This might help you This is the kind of thing that perl is built for. Spend a day learning how to slurp in files and take a good look at the many regex tools out there, and you'll have yourself a script that you can modify to use in the future, if need be, but is otherwise throwaway, which is good, since you probably wrote it crappily, being your first one and all.
Replacing Carbon file functions with stdio.h functions

Replacing Carbon file functions with stdio.h functions


By : milmih
Date : March 29 2020, 07:55 AM
like below fixes the issue From gFormatRecord->dataFork, it sounds like you're trying to write a Photoshop plugin. That's not going to work so well.
Photoshop (and presumably most Mac Adobe software) is full of a lot of Carbon code, which was designed to be largely identical to existing 8.5 APIs while also being API/ABI compatible with OS X (I don't know if/when CFM Carbon support was dropped).
C++ Replacing Functions with Macros

C++ Replacing Functions with Macros


By : Jimskapt
Date : March 29 2020, 07:55 AM
Does that help We have an existing function implementation in our C++ code: , Normally you'd do something like this:
code :
#if DEBUG
#define FUNCTION(param) Function_debug(param, __FILE__,  __FUNCTION__,  __LINE__)
#else
#define FUNCTION(param) Function(param)
#endif

void Function(int param)
{
    printf("In Function\n");
}

void Function_debug(int param, const char * file,  const char * func,  int line)
{
    printf("In Function_debug [%s] [%s] [%d]\n", file, func, line); \
    Function(param);
}

int main()
{
    FUNCTION(10);
    return 0;
}
Replacing functions in the std namespace

Replacing functions in the std namespace


By : glaran
Date : March 29 2020, 07:55 AM
hop of those help? Nope. You're screwed a thousand ways from Sunday because the library that used #define was written by an Australopithecus. The only solution is to change the library that did #define free.
How to avoid global variables in functions without replacing them with class member functions?

How to avoid global variables in functions without replacing them with class member functions?


By : Laura Hale
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further You can pass the dict you want to update as an additional parameter (see below). This has the advantage that the functions can work on more generic data structures than their own class instance, but the disadvantage that there are non-obvious side effects (the update) when calling the function. This can be partially alleviated by strategic naming. For instance process_msg_a could be update_map_with_msg_a
code :
# msg_process.py
#

def process_msg_a(msg, msg_map):
    # update msg_map based on msg
    msg_map[msg['foo']] = msg['bar']

def process_msg_b(msg, msg_map):
    # update msg_map based on msg_b
    msg_map[msg['baz']] = msg['qux']

def process_msg(msg_line, msg_type, msg_map):
    if msg_type == 'A':
        process_msg_a(msg_line, msg_map)
    elif msg_type == 'B':
        process_msg_b(msg_line, msg_map)

g_msg_mapping = {}
process_msg(msg_line, msg_type, g_msg_mapping)
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